Ioun Stone, Great Sadistic Dodecahedron


Effect: Sadism Spell, continuous

Ioun Stones
    These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5.

Enchantment [Evil]
Level: Sorcerer 2, Wizard 2, Assassin 3, Blackguard 3, Cleric 3, Pain 2,
Components: V, S, M,
Casting Time: 1 action
Range: Personal
Target: Caster
Duration: 1 round/level
For every 10 points of damage the caster deals in a given round while under the effect of this spell, she gains a +1 luck bonus on attack rolls, saving throws, and skill checks in the next round.
The more damage the caster deals, the greater the luck bonus.
It’s possible to get a luck bonus for multiple rounds if she deals damage in more than one round during the spell’s duration.
Material Component: A leather strap that has been soaked in human blood.


Crafted by a Lv. 1 Wizard (character level 12) with Precocious Apprentice and Arcane Mastery feats.

If they also have Extend Spell, then the sadism effect should last for 2 rounds

Cost: Spell Level x Caster Level x 2000 × 4 (spell measured in rounds/level) x 2 (ioun stone)
: 2*1*2000*4*2=32000


Cost: Spell Level x Caster Level x 2000 × 4 (spell measured in rounds/level) x 1.5 (adding new power onto bracers of murder)
: 2*1*2000*4*1.5=24000

Ioun Stone, Great Sadistic Dodecahedron

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